Out of the Abyss
Small humanoid (svirfneblin)
Armor Class 12
Hit Points 27 (6d8)
Speed 25 ft.
Str 10 (0), Dex 15 (2), Con 10 (0), Int 12 (1), Wis 14 (2), Cha 16 (3)
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses darkvision 60 ft., passive Perception 16
Languages Common, Gnomish
Cunning Action. On each of his turns, Jimjar can use a bonus action to take the Dash, Disengage, or Hide action.
Gnome Cunning. Jimjar has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Sneak Attack (1/Turn). Jimjar deals an extra 2d6 damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn’t incapacitated and he doesn’t have disadvantage on the attack roll.
Multiattack. Jimjar makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 1d6 + 2 piercing damage.
Jimjar is a feckless rogue with a devil-may-care attitude, a fondness for coin, and an obsession with betting on virtually anything and everything.