Rumpadump

Description:

Small plant
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Armor Class 10
Hit Points 7 (2d6)
Speed 10 ft.
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Str 8 (-1), Dex 10 (0), Con 10 (0), Int 8 (-1), Wis 11 (0), Cha 5 (-3)
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Senses darkvision 120 ft., passive Perception 10
Languages -
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Disress Spores. When Rumpadump takes damage, all other myconids within 240 feet of it can sense its pain.

Sun Sickness. While in sunlight, Rumpadump has disadvantage on ability checks, attack rolls, and saving throws. Rumpadump dies if it spends more than 1 hour in direct sunlight.

Actions
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Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 – 1 bludgeoning damage plus 1d4 poison damage.

Rapport Spores (3/Day). A 10-foot-radius of spores extends from Rumpadump. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

Bio:

Rumpadump was found with a group of dancing myconids. It was worried about what that meant and the group agreed to bring along the sprout.

Rumpadump

Out of the Abyss Xaryon