Out of the Abyss
Topsy and Turvy
Medium humanoid (svirfneblin, shapechanger)
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Str 10 (0), Dex 15 (2), Con 12 (1), Int 11 (0), Wis 10 (0), Cha 8 (-1)
Skills Perception +2, Stealth +4
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnomish
Shapechanger. Topsy and Turvy can use their action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into their true form, which is humanoid. Their statistics, other than their size, are the same in each form. Any equipment they are wearing or carrying isn’t transformed. They revert to their true form if they die.
Keen Smell. Topsy and Turvy have advantage on Wisdom (Perception) checks that rely on smell.
Multiattack (Humanoid or Hybrid Form Only. Topy and Turvy make two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 + 2 piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. HIt: 1d6 + 2 piercing damage.
Topsy has a stringy mop of hair while Turvy only has a few tufts of hair atop his otherwise bald head. Topsy is by far the more social of the two. Turvy constantly mumbles and mutters darkly, with Topsy repeating or translating what her brother says.